Nine students who have finished their Masters in Digital Arts at the University have created projects which take audiences into a creative voyage inspired by artistic influences, technology use and scientific innovations. These create new ways of looking at and interpreting the images.
The course co-ordinator Vince Briffa explained that the use of digital media as a tool of artistic expression and communication is relatively new in the fields of research.
He said that this practical and theoretical course brings together technology with established practices and tools in digital arts, photography, video and film, design and gaming, together with creative sectors and disciplines, whether old or new.
He explained that on the one hand the course is universal because it exposes the students to internatioal trends, however at the same time it invites them to look at the national context through an analytical lens to create projects which have an authentic Maltese feel.
“The course was created in a way for student to keep studying with us and also continue their studies abroad, while applying what they have learned to industry. In other words, we took care to make sure that the course is relevant to the industry and even to their studies abroad.”
Clayton Saliba has created animations which are built on illustrations which are addressed towards young children who suffer from diabetes.
He says that the creative application for medical use came about as a result of his empathy towards these patients, and he wanted to give them information about their condition using themes in an effective way without creating fear or uncertainty.
“This digital tool explains what they should do when they have this condition in an illustrative way, and in a way which creates interest, even in children of a certain age to investigate what they need to do when they have this condition,” said Saliba.
Peter Magro was inspired by Manoel Island and its historic, social and cultural roots which have formed the history of this island.
“Communication as used in comic books is the narrative and this narrative emerges whether one uses a comic strip or a comic book, or a book or words, as look as the person seeing it is understanding it,” Magro said.
The projects are being exhibited at Spazju Kreattiv.